Berserk

This concoction, made from the enzyme secreted by the passion weed, increases an imbiber’s aggression and strength to an extraordinary level. Berserk is a light brown in color, has the viscosity of cough syrup, and burns slightly when swallowed. A standard dosage is 8 ounces. It only affects true humans. Thirty seconds (3 combat rounds) after ingesting a standard dose, a true human will enter a berserk state. Although he retains the ability to differentiate between friend and foe, the human will engage the closest opponent in melee combat and continue to do so until the effects of the drug expire or all opponents are defeated. Berserk grants a +1 bonus to all melee attack rolls and any successful attacks with unpowered weapons by the enraged imbiber cause an extra die of damage. Unfortunately, the imbiber is so enraged that defense becomes a secondary concern and his armor class suffers a +1 penalty. The effects of Berserk expire after 5 minutes (30 combat rounds), at which point, the human falls unconscious for 2d10 minutes.

Berserk

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