Metamorphosis Alpha: In Search of Adventure

Session 01: Dire Straits
Welcome to the summary of our first game! Before I begin sharing the exploits of our daring heroes, I believe a few words about the setting and my logging conventions are in order. Metamorphosis Alpha is set centuries after a civilization-shaking catastrophe. Strange radiation killed many and mutated much of the remaining life. Players have the option to play true humans with unaltered genetics (as far as they are concerned), mutant humans, or mutant animals. Although the player characters believe they inhabit a world called Warden, in reality they live in a colony starship: the Warden.

Each adventure log will contain the following sections: Ship Personnel, Personnel Location, Ship Log and the Captain’s Addendum.The Ship Personnel lists the player character(s) referenced in the log. Personnel Location lists the initial setting of the game session within the ship. It may be somewhat vague at times to avoid providing the players with too much information. The Ship Log is the summary of the game session. The Captain’s Addendum contains any comments I as the referee have about the game session.

Ship Personnel

Personnel Location

Level Unknown : Habitat Level 2 : Habitat

Ship Log


The village of Habitat was in trouble… and the Council of Elders knew it. They assembled a group of twenty volunteers in the barely-warm confines of the council lodge. Everyone of importance was in attendance: the Council, Enginer Rorke, and Vizor Toom. Vizor Toom spoke for the Council and told the assembled men, women, and animal friends that they were being sent out on an urgent mission. The recent extreme winter weather had already killed the crops and was freezing the lake. The village was simply not prepared for weather so much more severe than previous winters, particularly during the summer months. Several villagers had died from the cold and it had only been two days. The Council hoped the volunteers would find some place of shelter, supplies, or perhaps a useful relic of the Ancients in the wilderness.

All the volunteers drew lots to determine where they would be sent. One unlikely group, consisting of a young farmer named Jeb, an Enginer apprentice named Jim, a mutant porcupine named Mister Pointy, and a huntsman named Zandor, were tasked to go north along the Ranger River. They were given weapons and supplies, including a couple of valuable duralloy shields and an ancient slug projector. Duralloy was a miracle metal of the Ancients, light-weight and almost impervious to physical blows or energy attacks. Unfortunately, the villagers had lost the knowledge to create or even shape the metal, but they were able to build shield frames around the four-foot triangular sheets. The slug projector was one of the few ancient weapons owned by the village and Jim jumped at the chance to use it. Enginer Rorke himself taught Jim the Prayer of Loading, the Mantra of Targeting, and the Prayer of Humble Jam Clearing. Before sending the party on their way, the Enginer presented Jim with seven dum-dum rounds for the slug projector. The rubber projectiles could subdue the toughest opponents.

The group left Habitat and followed the eastern edge of the Ranger River north through Birnam Wood. They trudged through the frozen forest for several miles before Mister Pointy noticed the glint of metal high in a tree ahead. The tree seemed to be some form of weeping willow and although frosted by the cold, it still held on to its yellow-green drooping leaves. These leaves prevented Mister Pointy from getting more than a glimpse of the shiny metal.

After a brief discussion between the villagers, Zandor shouted a greeting. A strange voice greeted him in return and warned him to beware the tree! The voice also pleaded for his help and asked that ship security be contacted. This odd reference led to an even more confusing conversation in which the group learned that the owner of the voice was a Habitat Control Droid, serial number HCD-31E5F3, whatever that meant. This droid creature also mentioned other strange “facts”: the Warden was a ship instead of a planet, the group was located on Habitat Level 2, the current year was 2525, and the ship launched with a population of 1.5 million colonists and 50,000 crew members.

After hearing such nonsense, Zandor was prepared to move on. They had a village to save; who cared about a droid? However, the interest of the others was piqued by the strange being. Jeb crept up to the tree until he could see the creature through the foliage. He saw a humanoid wearing masterwork metal armor and held by a thick vine. The droid shouted a warning to Jeb as seven other vines whipped down. Jeb backed away before he could be caught in their grasp and the vines disappeared back into the leaves.

Mister Pointy decided it was time for him to step forward. He concentrated his pyrokinetic power on the tree trunk. The frost melted off and soon the tree began to shake. After only 15 seconds, smoke began billowing from the bark. After 30 seconds, flames danced along the trunk and the hidden vines collapsed to the ground, releasing the droid.

The droid walked to the group and thanked them for their help. Once again a confusing conversation ensued. Mister Pointy was constantly referred to as a pet by the metal man; he simply didn’t comprehend that an animal could be intelligent. The droid explained that he was not wearing armor and that the metal was his exterior. Jim and the others grasped that he was a strange machine of the Ancients, but it took quite some time for Jeb, the simple farmer, to understand. The droid also claimed that he had been maintaining the weather for 206 years. A pack of wolves had damaged him and taken control of the Environmental Control Center only two days ago. The metal man needed help to regain control and restore the normal weather but only had two hours before he succumbed to his injuries. He could repair himself at the facility if he was defended from the wolves. The center was only an hour away.

Although still unsure of the droid’s claims, the group knew the village was desperate so they agreed to help him. The metal man led them several more miles along the river. During the trek, he recommended the group call him Hayseed, an old nickname based on his serial number. He also mentioned that there were three entrances to the Environmental Control Center: two were located on the main level where the wolves attacked while the third was an auxiliary emergency entrance. The auxiliary entrance was connected to the second level of the center. This level provided a route to the robot repair bay that did not pass the main control center, the last known location of the wolf pack. The group decided to give the auxiliary entrance a try.

The tunnel to the auxiliary entrance was hidden behind a waterfall. The tunnel gate was rusted open and there were signs that a large animal used the unlit tunnel as a den. The signs were proven accurate when the group encountered a mutant bear inside. This descendant of a black bear had sharp quills along its legs, fur that blended with the tunnel walls, and when it roared, the entire group (other than Hayseed) were filled with an unnatural fear. The party fled the cave, leaving the bear to his den.

The psychic dread eventually wore off and the heroes regrouped. After a short discussion, they roasted jerky over a fire to draw the bear out of his den. They then dashed inside, throwing even more of their provisions to the beast. Unfortunately, they forgot to prepare a torch. While Zandor and Jim watched for the bear and worked on a torch, Jeb and Mister Pointy stumbled down the tunnel after Hayseed, who had low-light vision.

Rounding a bend, the two discovered Hayseed waiting by a door. The area was dimly lit by glowing moss around his feet. The green glow brightened at the approach of Jeb and Mister Pointy. Laying across the moss was a complete human skeleton. It was dressed in a one-piece garment of unknown material. A light-green bracelet was wrapped around the skeleton’s right wrist. Next to the out-stretched right hand was a dark 10-inch-long cylinder with a strap on one end.

Wary of the moss, Jeb asked Hayseed to identify the skeleton. The droid noticed a patch on the clothing which read “Simpson, Kathy.” Jeb then instructed Hayseed to continue into the complex. The droid told Jeb to wait with his pet (Mister Pointy) and disappeared behind the door.

While waiting, Jeb’s curiosity overcame his wariness and he stepped onto the moss. Although the green light intensified, he felt no ill effects so he gathered up both the cylinder and the bracelet. He gave the cylinder his full attention while Mister Pointy watched for any other effects from the moss.

After spending less than a minute standing on the moss, Jeb began to feel a burning sensation in his feet and lower legs. He raced off the moss but the pain continued. He was gently rubbing his legs when Zandor and Jim came around the corner with a lit torch. Jeb told them that Hayseed had gone through the door and Zandor went over to investigate. He had just started walking across the moss when he threw himself backward. He pulled off his boots to reveal that his feet and legs were severely burned. Jeb had pulled off his boots and his skin was burned as well, but it was obvious that Zandor was afflicted the worst. Both of them ate Heal Pills from their supplies and felt much better. A majority of Jeb‘s burns healed instantly, but the cakes could only help, not completely heal, Zandor’s horrible burns. He was left with painful blisters on his feet and raw burned patches on his legs.

Jeb finished his examination of the cylinder and determined that it was some form of simple club. There was an obvious hand grip on the back end near the strap. Using the strap, a person carrying the club could secure it to his wrist. There was a little window on the front of the cylinder through which could be seen a reflective chamber. Jeb thought this chamber might have some combat effect, but it could just as easily be used to signal others by reflecting ambient light.

Captain’s Addendum

Whew. That was a lot to write. I hope my summary wasn’t too boring. I skipped over the entertaining dialog from the session after I discovered that writing it while keeping it entertaining was not easy. I hope it is enough to say that the conversations between Hayseed and the others had us all laughing.

Some of you may be interested in the glowing moss and the items found by Jeb. I can’t really reveal any secrets about Jeb’s items since he will be reading this log, but I am willing to say that the glowing moss generated an intensity 8 radiation. Intensity 8 is really not that high (range 3-18) but Zandor had almost no radiation resistance so he was burned quickly and badly.

Personal Log JEB01: Who Irradiated My Corn Squeezins!?

Personal Log of Jebediah (Jeb)

My name’s Jebediah but everybody calls me Jeb. I grew up on a farm outside of Habitat, and all I ever wanted to do was inherit Pa-paw‘s still. Pa-paw makes the best corn squeezins in Habitat. Some folk’ll tell you Pa-paw‘s no account and our whole family is no-account and our liquor is no-account too, but you just ask those folks to explain the night Vizor Toom got so unravelled from Pa-paw’s drink that he came into city hall riding backwards on a cow wearing nothing but a fake mustache and calling himself Orville Farnsworth, Esquire. And we still don’t know how that cow got a fake mustache or a law degree.

But like I said, all I ever wanted to do was inherit Pa-paw‘s still and make the best corn squeezins in Habitat. That means helping Pa-paw out while he’s brewing up a batch. Problem being Pa-paw‘s brains have gone a little wormy last few years. I don’t know if he just didn’t notice them corn husks glowing or he thought the Glow‘d make some sort of super-squeezins, but either way, he got me to test that batch and by the time I started feeling poorly, I’d already drank half the jug.

Now, the Glow ain’t always bad. My Aunt Roberta fell into a glowing pond back when she was pregnant and had her one of them lizard babies. His name’s Mikael, and he can swim underwater. When we go fishing, we send him down to scare up the fish just like a coon dog. Plus he’s real smart. Got them Glow-brains, we call ’em.

Anyway, I didn’t get no gills or Glow-brains. I just got these ears sprouted up like mushrooms across my chest, and half of ‘em can’t hear worth a lick anyway. Plus there’s a nose that been growing right near my pecker for the last couple weeks or so. I tell you what, it smells something terrible down there.

Worse than that, I’ve got all weak and girly-like, so pitiful I can’t hardly hardly lift a bag a yeast any more. And about a week ago, I started coughing up blood. I’ve seen that before, and once you start coughing up blood, you’re done for. Might as well order up your pinewood box right then.

But then this terrible cold came down on Habitat, and Toom asked for volunteers to go figure out what was wrong. I figured I was a dead man anyway, I might as well make myself useful before I croak. Toom teamed me up with Jim and Zandar and Mr. Pointy, although I don’t know what the town’s pest control expert is gonna do out in the wideness. But we got some swords and armor and I even got a bow and arrow. Then we headed up north, same way as the Rangers came down way, way back. Maybe they left some supplies behind that can help us. If not, I recon it don’t matter much to me anyhow.
Personal Log MP01

Personal Log of Mister Pointy

(It makes sense to a porcupine.)
Personal Log ZAN01: Zandor's Bad Day

Personal Log of Zandor

It’s cold, I’m hungry, and there’s a porcupine in my head.
Diary entry one in what I feel will be a short list of days I don’t care for.

Leaving the village is never good. Some people don’t seem to mind the glowing animals and vegetation that seem to be abundant in the world but I don’t. It’s never good to leave the village very far. Being a good hunter is all about the best places to lay traps. The cleanest animals don’t like the glowing areas either and the best animals bring the best trade. This works for me. Recently it has gotten very cold, too cold. I have been selected along with three others to find the cause. This is not good anything that can alter the weather is not something that I should be messing with this seems like engineer work to me.

We found a metal man. It walks it talks it’s a modern marvel. This can’t be good.

Hidden entrance to underground lair. Guarded by bear. Also not good.

Second entrance guarded by wolves that walk with guns. Alsoer not good.

Moss that glows when stepped on. Positive that’s bad.
Session 02: Environmental Control Center

Ship Personnel

Personnel Location

Ship Log


Jeb, Jim, Mister Pointy, and Zandor were not the only scouts sent from Habitat; four other groups were sent out. The northeast group was led by a true human named Willy, but the others were all mutants. While walking through the frozen Birnam Wood, they stumbled upon a flock of large birds with bright red plumage. The birds were starving… and were meat-eaters. They swooped in, killing a villager before the group even realized that the birds hunted with the Glow. The rest of the scouts fled, but the flock pursued. The men ran several miles and another died before the birds gave up the hunt. Exhausted and thirsty, Willy and the last mutant, Max, walked through the brush toward the sound of the Ranger River.

Through a break in the trees, they saw Jeb, Jim, Mister Pointy, and Zandor run across their field of view. Willy and Max hastened to catch up and arrived just in time to be attacked by the piercer chasing the other group. The mutant bear’s claws left deep furrows in poor Willy, who collapsed on the snow-covered ground. Refusing to leave his team-mate, Max spent several minutes battling the great beast with his spear. He was unable to land a telling blow and only the mutant human’s heightened dexterity saved him from Willy’s fate. When Max saw Willy breathe his last, he knew there was no point in continuing the fight. He carefully withdrew from combat, leaving the bear to his dinner. Max followed the footsteps of the other villagers into the hidden tunnel to the Environmental Control Center.

Unaware of Max‘s life-and-dead struggle, the explorations of Jeb, Jim, Mister Pointy, and Zandor in the entrance tunnel was described in the previous Ship Log. As they waited for Hayseed’s return, Jeb took a closer look at his new bracelet. Written across the surface was:

His limited mind grew very excited to think that there might be official whores on Warden.

The group was surprised and a bit disappointed when Max arrived. He was an unpopular man at the village; a failed Enginer apprentice, he was always spouting off about his apocalyptic beliefs. He believed that the Warden was not a planet but a doomed ship. A vessel under the control of a being only known as Al. Without human intervention, Al would crash the ship, killing everyone. These tales were similar enough to the concepts proposed by Hayseed that the group knew the droid would only encourage the madman.

Max appeared only moments before Hayseed returned. The droid brought guest badges for Jeb, Jim, and Zandor and informed the group that they would be held responsible for any damage done in the Environmental Control Center by their pets (i.e., Mister Pointy and Max). Jeb gave Hayseed his bracelet, explaining that he found it and wanted to know what it was. Hayseed told him that it was a horticulture access control color band and that he would return it to ship security. To Jeb’s dismay, the droid placed the bracelet into a secure compartment in his chassis.

Worried about the radiated moss before the entrance, the true humans asked Hayseed to carry them and Mister Pointy across. He did so without any ill effects. Max carefully examined the moss and then followed the others across without any robotic assistance. The moss glowed but did not burn him.

Once past the entrance, the party found themselves in a large clean, white hall illuminated by circular lights embedded in the ceiling. A few doors, smooth and without any handles, exited from the corridor. The corridor itself turned to the left after roughly 15 feet.

The villagers discussed their options with Hayseed and decided to investigate the Auxiliary Control Room which was located nearby. Hayseed led them forward and into a connecting corridor before walking up to the marked door for the control room. The door slid into the wall with a slight hiss and the party entered the room.

There were several chairs inside as well as desks with unknown equipment. Small dark windows were mounted on stands. Hayseed explained that from this location, he could maintain the level’s weather for up to 24 hours. The time was limited since the main control center was still in operation. Zandor asked for a map of complex and Hayseed activated the room’s equipment. The room was filled with a low hum and the dark windows lit up with information. A simple map of the first two levels was spit out of a slot into Hayseed’s hands. Detailed information about the third and fourth levels, containing horticulture laboratories and the transportation sub-system, was only accessible to authorized personnel.

Hayseed still required repair so the group followed him down the hall and into the freight elevator. This small room mysteriously moved them all to the first level of the complex. Nearby was a large room (marked as GARAGE on the map) which Hayseed explained was the party’s destination. The villagers entered the garage and discovered two humanoid wolves pawing through the contents of large cabinets along the wall. Remembering tales told in the village, Jeb and Max recognized the beasts as wolfoids. The group only had seconds before they were noticed so they attacked. The element of surprise worked well for the party and the wolfoids were brought low before any of the villagers were harmed.

The large garage was empty except for the two metal cabinets. Two doors led to interior rooms while two large doors provided an outside exit. One of the interior rooms was the Robot Repair Bay. Jeb and Hayseed entered the bay and began repairing the droid’s damage. The others stood watch in the garage for the 30 minutes the repairs required.

The next stop for the group was directly across the hall from the garage: the Veterinary Clinic. They wandered through several examination rooms, finding little of interest until stumbling upon a wolfoid. The man-wolf was lying on the floor in a room surrounded by empty and partially-empty medication bottles. He was shivering and occasionally whimpering while staring at the light in the ceiling. The party readied their weapons and Zandor tried to speak with the wolfoid. The beast simply stared at the man until he noticed his own twitching tail and began to chase it in a circle. Suddenly, the man-wolf stopped, voiced a terrified yelp and raced for the exit. Jeb smashed his club of the Ancients into the man-wolf to little effect, but the beast couldn’t ignore a poisoned quill from Mister Pointy! The man-wolf collapsed and breathed his last through a muzzle of foam. Disappointed with his new toy, Jeb clubbed the body again but the relic did no better than before. It was simply a poor club with no special effect.

The party continued to explore the clinic and found a door that had been smashed open. The revealed room contained two chilled cabinets filled with medication and another metal man! He stood against the wall and did not react to the group. When asked, Hayseed informed the group that the man was a medical robot. He activated when commanded and was able to treat the radiation burns which still plagued Zandor and Jeb. He even operated on Jeb, removing his cancerous growths, and cured his cancer! The medical robot was not programmed with a personality like Hayseed; he did not respond to the villagers’ chit-chat as he worked. When all treatments had been completed, the robot returned to his room and deactivated.

Captain’s Addendum

Surely I’m not the first referee to deal with a discussion about whores after a party finds a Horticulture band?

Personal Log JEB02: Whoopin' Stick Blues

Personal Log of Jebediah (Jeb)

The Ancients sure were a funny bunch. Turns out they lived in caves underground, all done up with glowing ceilings and cement ponds. Ol’ Jim is in hog heaven, but I ain’t too impressed. I got ahold of one of the Ancients‘s whoopin’ sticks thinking it’d even give Pa-Paw‘s hickory switch a run for its money. Turned out to be the most sissified whoopin’ stick I ever saw. The Ancients must have been a sorry bunch if that sent ’em scattering.

About the only thing worth a damn down there was our new friend, Hayseed. He’s a fella made of metal. At first, I figured he had metal clothes on, but nope, he’s metal straight through. He’s even got metal brains, which is probably why he’s kinda dumb. I imagine his brains overheat pretty easy. Still, he’s good people.

Hayseed‘s got a brother too, Medicaldroid. Medicaldroid is made of metal too. He’s also got four arms, like that Guardian Pines down in Habitat. But Medicaldroid ain’t a deputy; he’s a doctor. Matter of fact, first time I met him, he pulled out some ancient doo-hickey and cut all them ears and noses off of me! I still feel a little sickly, but Medicaldroid says I ain’t got the glow-sickness anymore.

I tell you what, them metal boys are first rate. When we get done fixing up the weather, I’m gonna take them out to the farm and have us a whoopp-it-up-tear-it-down kinda night. I know they’ll love Pa-paw’s liquor, since he adds a lot of lead to it.
Personal Log ZAN02: Grandpa's Are The Best

Personal Log of Zandor

It’s odd the things that pop in your head sometimes. My family has been hunters and trappers all the way back. My grandpa taught me to hunt and his grandpa him. I figure that in most hunter families you have two ways of hunting the fathers way and the grandpa and grandsons way. Now that’s not what popped into my head. What showed up while that medicaldroid was working on ole Jeb was a song my grandpa used to sing. He said you should always have something in your head. You don’t want to be wondering around with it empty. That’s dangerous. If your heads empty all manner of junk gets in there and distracts you. His solution to this was songs. Grandpa loved old songs especially the ones that had words he didn’t understand. Not made up songs, just old songs of the ancestors with words that he did’t quite grasp. I think this gave him hope for the future.

I don’t want a pickle
I just want to ride on my motor-cicle
And I don’t want a tickle
I’d rather ride on my motor-cicle
And I don’t want to die
I just want to ride on my motor-cy-cle

I’m not quite sure what brought these odd lyrics to mind. I’m not really hungry for a pickle and I have no clue what a motorcycle is. However, I am sure I don’t want to die and grandpa always said everyman can use a good tickle now and then. I should ask Hayseed if he knows what a motorcycle is. Three wolves down at least two to go.
Personal Log MP02: The Day So Far

Personal Log of Mister Pointy

Since I have no way of writing in the humans’ language I had asked one of my companions to create this journal for me. So far our journey has been quite eventful. Within half a day of leaving Habitat we came upon a mutant willow tree that had capture what the others said was a man made of metal. I however was doubtful of this because I sensed no mind behind the voice emanating from the tree. After some discussion, and a failed attempt to approach the tree by Jeb, we developed a plan to free the man from the tree. Using my ability to make fire, I heated the tree until it released the man. This is when we had the first of what turned out to be many shocks. He was indeed made of metal and spoke as a human. He claimed to be a Habitat Control Droid in charge of supervising the Environmental Control Center. What a droid is, I do not know but based on my observations it is a machine that moves and thinks as a human does.

It’s name is Hayseed and it was wounded by wolves that attacked the Control Center. I believe this is what caused the recent aberrant weather. Hayseed also said many bizarre things about Warden being a Ship with millions of humans inside. This is unfathomable to me but the others seemed to take it in stride. Maybe they weren’t impressed by these statements because they are curiously similar to the rantings of Max. We asked Hayseed if he could fix the weather which he said he could if he repaired himself before he lost power. He also said that the wolves would need to be removed for the Control Center. We had him lead us to there to see if we could wolves something about the wolves.

Upon reaching the Control Center Hayseed showed us a back way in because the wolves had entered from the front. Unfortunately the entrance was inside a cave that had become home to a mutant bear. It was hungry which made it easy to distract it with some of the humans’ food. The Control Center proved to be fascinating even if it was confusing. A building entirely made of metal is something I never could have imagined. During our exploration of the center we encountered three of the wolves. Hayseed had failed to mention that the wolves are actually wolfoids which explains why they made such an aggressive move. Two of them were distracted looking through a cabinet and we easily dispatched them. The third was in what Hayseed called a veterinary clinic. It was not acting normally as if sick and was also easily dealt with. I fear any others we come across may not be so.

Session 03: Hold The Center

Personnel Location

Ship Log


Jeb was just starting to come around from his operation when a large owl appeared in a flash of light! The owl seemed to be as startled as the group. He also resembled a mutant owl named Whoo from the village. Just as suddenly as the first, a second owl appeared! Both Jeb and Mister Pointy tried to speak with the owls (the former verbally and the latter mentally), but they received no replies. The party was unsure what to make of the situation until Max explained that the second owl was illusionary. Talking or not, they knew of an owl with an odd sense of humor who could create illusions: Whoo. The group ignored his antics and decided to revisit the garage… followed by a curious owl and his fake friend.

The villagers investigated the last unexplored room in the garage. Inside, they discovered a metal cabinet and a shallow basin with a drain. A metal pipe protruded over the basin and two knobs were attached to the nearby wall. Jeb stepped into the basin and turned the knobs, causing water to rain from the pipe overhead. As Jeb played in the water, Jim examined the contents of the cabinet. He found numerous bottles on the shelves alongside some folded cloth. The labels on the bottles indicated that the contents were emergency treatments for exposure to various hazards.

Whoo could no longer contain his laughter and rolled on the floor as his illusion faded. Hearing the odd owl hoots and seeing Whoo collapsed in convulsions, Zandor picked up the bird and headed for the Veterinary Clinic. Zandor was almost inside before Whoo composed himself enough to telepathically explain that he was merely laughing at his own joke. Disgusted by the game, Zandor dropped the bird and returned to the others. Whoo followed and explained how he had mysteriously appeared. After leaving the village, his group leader asked him to fly ahead as a scout. He did so for many miles before spotting a tasty field mouse. He was almost upon the morsel when its eyes flashed and Whoo found himself next to the others. The tricky little beast must have been a tele-mouse instead of a normal field mouse! It used its teleportation power to transport Whoo away! It was pure luck that Whoo had arrived surrounded by friends. (A few of the group rolled their eyes at this description.)

Mister Pointy described the group’s own adventures since leaving Habitat to the owl. Whoo was very interested in the medical robot; he thought the robot might cure his epilepsy. He convinced Mister Pointy to return to the clinic with him. They were just to the clinic doors when they were brushed aside by a sprinting Hayseed. The droid was carrying a convulsing Jeb. While Whoo had been deep in conversation, the farmer had grabbed a random bottle from the metal cabinet and drank deeply. Acting quickly, Hayseed had gathered Jeb in his arms and raced for the medical robot.

Hayseed reached the medical robot in time to save Jeb‘s life. The others arrived in time to see the robot working with a tube down the human’s throat. After Jeb recovered from the stomach pump, Hayseed warned him not to drink liquids without reading any relevant labels. Jeb mumbled that he was just looking for a drink with kick.

Whoo attempted to activate the medical robot for his own examination, but quickly realized the metal man could not hear his thoughts. The owl asked Jeb for assistance. Jeb easily activated the medical robot, who ran a variety of tests on the mutant owl. He informed Jeb that the owl had numerous abnormalities which he could not address. Poison glands had been found in the owl’s talons and the robot recommended removal if the owl was to remain in human company. Jeb declined.

The party returned to the garage and asked Hayseed to open the outer doors. The doors opened with a loud, low rumble. The frosted wood could be seen past a shallow entrance tunnel. Leaving the mutant animals in the garage with Hayseed, the men walked outside and moved toward the complex’s main entrance. (The main entrance was located around a protruding bend of the hill covering the complex.) They had not gone far before bumping into a wolfoid coming from the opposite direction. Outnumbered, the wolfoid fled.

Max raced after the fleeing man-wolf, but took a course that gave the beast a wide berth. This course proved wise when he saw the wolfoid enter the complex next to another of the man-wolves. One of the entrance doors had fallen from the frame and left a gaping hole through which a wolfoid fired an arrow. The arrow missed while Max was able to send a dart of psychic power into one of the beasts. Max called out to the other villagers, warning them of the two wolfoids.

His shield held high, Zandor rushed to the entrance. He battled with the wolfoids as the other men grouped behind him. Zandor’s wild swings and large shield prevented them from entering the fray. The beast men were armed with axes, but one disregarded his axe to attack Zandor with sickly-green beams from his eyes. Fortunately, the beams missed the true man.

Zandor called out to the others as he pushed his way through the entrance. His shield rush allowed the others an opening to attack one of the wolfoids. Both Jeb and Jim missed with their weapons but Max‘s mental blast destroyed the man-wolf’s mind. The beast collapsed.

Hearing the shouts, Mister Pointy and Whoo thought to flank the wolfoids by running through the complex. Unfortunately, Hayseed could not allow unaccompanied animals to wander deeper into the building. He grappled with Mister Pointy, which kept the metal man too busy to grab Whoo as well. Whoo raced through the corridors to the front entrance and just missed raking the remaining wolfoid with his talons. Mister Pointy switched directions to run outside and Hayseed released him.

The last wolfoid voiced two sharp howls and then attempted to flee inside, but he was brought low by the combined attacks of Zandor and Whoo. The party regrouped as they heard Hayseed closing the garage doors. They noticed that the fallen entrance door had been cleanly sliced through. No weapon known to the villagers could do such a thing to metal.

The party decided to investigate the security office down the hall, leaving Max to watch the closest set of doors to the Control Center. The office door had been cut down like the entrance door, allowing the corridor illumination to filter into the unlit office. Jeb entered and groped about the small office while Zandor worked on lighting a torch.

Suddenly the doors to the Control Center opened to reveal a large pack of wolfoids. Max bravely stepped forward to meet the challenge. The doorway prevented more than two of the beast men from engaging the mutant. The pack leader, a large man-wolf with a wicker shield and a glowing blade, ordered several of the pack out another set of doors. These wolfoids burst into the corridor and attacked Mister Pointy, Whoo and poor Hayseed, who had just come through the doors leading to the garage.

Hoping to at least distract his attacker, Whoo created the illusion of a female wolf in heat in the corridor. Unfortunately, the illusion had little effect on the wolfoids’ bloodlust. The beasts’ axes bit deeply into the two village animals but glanced off Hayseed‘s metal body. A round from Jim’s slug projector slammed into a wolfoid. Although the shot was a solid hit and slowed the man-wolf’s movements, the beast did not react to the pain. Jeb fired an arrow from security office doorway but missed. Zandor finished lighting his torch and slipped past Jeb to search the office. Mister Pointy proved true to his name by firing a poisoned quill into the beast attacking him. The wolfoid fell to the floor in spasms and died.

Max tumbled past his enemies and the Control Center’s machinery, deeper into the room. The four wolfoids slashed at him, but only the pack leader was able to land a blow. With no one nearby, the doors slid shut, allowing Max to release an ear-splitting scream without harming his companions. The man-wolves shuttered at the pain but showed no sign of being cowed. The pack leader sent one wolfoid outside as he turned toward the lone mutant with his two followers in tow.

Max fought with mental blasts as he dodged most of the wolfoids’ attacks. Unfortunately, the pack leader’s knife always seemed to find his flesh. Max was bleeding from several cuts while one wolfoid was disoriented and bleeding from his nose. However, as Max watched, the blood stopped and the pain eased from the man-wolf’s eyes. The beast men could heal at an incredible rate! Max was in trouble.

Meanwhile, Zandor searched the security office. He saw a desk and chair as well as equipment similar to the machines in the Auxiliary Control Center. Along one wall was a case displaying numerous ancient devices, some of which were reminiscent of Jim’s slug projector. Unfortunately, an invisible wall prevented Zandor from reaching into the case.

The wolfoid sent from the Control Center flanked the true men and animals, rushing up to Jeb with a wild swing of his ax. Whoo, already badly injured, dropped his wolf illusion and flew for the exit. He paid for his flight with an ax slice along his side, but still managed to leave the complex. Jeb and Jim attacked with their swords, but their wolfoid opponent proved too quick. Hayseed was evenly matched by his opponent. The wolfoid had not harmed the droid, but in turn, the droid had not succeeded in grappling the beast.

With blood flowing from a wound on his scalp, Mister Pointy feared for his life. He reached out with his mind, draining life energy from all those in the area. Only Max, with his strong mental defense, and Whoo, who was too far away, were unaffected. Mister Pointy’s wound closed as he felt the stolen energy rejuvenate his body. Fear turned to anger and he telepathically broadcast a challenge to the wolfoids, shouting at them to face him if they dared.

Captain’s Addendum

I’ve learned that writing combat scenes both true to the game and enjoyable is difficult. Hopefully, this log wasn’t too boring to the reader.

We had a new player join the game unexpectedly which served as inspiration for the brand-new, fresh-out-of-the-box, tele-mouse! This handy little guy let me teleport a new character into the game without re-writing the story or allowing him to have too much information about unexplored areas (which he could have logically had if he had entered the complex separate from the party or had been a prisoner of the wolfoids). Feel free to use him in your own games.

Personal Log MP03: Is There Such a Thing as Fate?

Personal Log of Mister Pointy

When we started out on this mission we knew that we might lose some of the members of our group or may never back it back. What wasn’t expected was to gain members of the group. The first is the droid, Hayseed. He lead us to the Environmental Control Center and claimed to be able to correct the weather. Exactly how he will do this is still unknown. In the Control Center he has been very helpful in trying to explaining the unusual and bizarre things we have found. Most of the time his explanations prove to be more confusing than the objects themselves. For example we discovered another droid. Hayseed calls it a. Medical Droid. Unlike Hayseed the Medical Droid only speaks or moves when asked to. We have seen it do its work three times. It healed Zandor‘s Glow burns. Then it removed Jeb’s extra ears and nose and claims to have removed the Glow sickness from him. Later after Jeb drank an unknown poisonous liquid, Hayseed had the Medical Droid once again heal him. Again how the droid was able to do this is a mystery and Hayseed’s explanation makes little sense. Another fascinating discover was what seems to be an automated water pump that produced both cold and hot water. Jeb was particularly enamored with it.

In a twist of what can only be described as fate we have also gained two members from other parties sent out on the same mission as ourselves. First was Max. He came upon us after we had already entered the Control Center. The rest of his group had been attacked and only Max and Willy escaped. Max has not said what attacked them or said much about it. He did say that he and Willy were attacked by a bear not far from here and Willy did not make it. I fear that Willy’s death may be due to us not dealing with the bear more thoroughly. Though Max hasn’t said, my assumption is the others from his group are also dead. Secondly, Whoo suddenly appeared from nowhere. I have to say that his antics were amusing when I was young but now I find them tedious. After several minutes of Whoo playing his little tricks with us he told us he and his group had split up in order to scout the area better. He had spotted a mouse and decided it was time for lunch then ended up in the control Center with us. He really needs to be more careful. Tele-mice are dangerous as everyone well knows. At this point we can only hope that the rest of his party is in good health and avoiding danger.


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